Esc or controller Start / Menu to resume · F10 fullscreen · D-pad to move · A activate · B resume
Menu
Return ends the match and opens the title screen; pick a stage again to play.
Forbidden Fruit Production · Support / data questions. Include your build, browser/OS, mode/stage, approximate time, and a short description. Do not send passwords, tokens, license keys, or payment details.
Complete Move List
Training Lab
Quick keys: ` reset · V dummy · X restart guide
HUD Display
On: Full HUD with panels and frames Light: Text only, no background panels Off: Hide special move indicators
Reduced lowers shake, flashes and freeze frames. Minimal keeps essential hit readability without camera motion.
Audio
Settings persist for this session.
Debug
Red = body (hurtbox). Yellow = active attack. Tab toggles collision. F3 toggles FSM / floor readout (unpaused too).
Characters
CPU adversary
SCENE FIGHTERS
ASSEMBLING THE ROSTER
Animation Editor
Current Animation:
idle
📐 Visual Positioning
🎯 Collision Dimensions
Tips:
• Changes apply instantly
• Empty = use default value
• Enable hitbox debug (Tab) to see changes
• Copy code to save your adjustments
SPRITE LAB
Workflow — F5 sprite inspector · F7 auto S/A preview only ·
F12 auditDevSpritePipeline() (strips + Wave A + atlas) ·
SPRITE_CONVENTIONS.md
ShowSort
· · ·
Frame count (map)
Hygiene queue (localStorage, one entry per character + sheet path):